Showing posts with label Rules. Show all posts
Showing posts with label Rules. Show all posts

Monday, January 21, 2019

On The Air Solo house rules

When considering using it for solo play, the Intention System seems unnecessarily fiddly with its "how many dice do I roll and what do I keep" ("a trait of 1 means roll 3 dice and keep the 2 highest, a trait of 2 means roll 4 dice and keep the highest 2, etc.").

The "tag a descriptor to bump a die up to a d8" and "tag a flaw to bump a die down to a d4" feels too involved on top of that.

At its core it's just the 2d6 pbta results mechanic, so let's remove the extra steps and ignore the multiple die types/tagging traits. Simplify it to trait value plus 2d6 roll and ignore everything else.

Keep the three kinds of edges, but for "Forte" simply roll with advantage. (Roll 3 dice and keep the 2 highest.)

For spending airwave tokens, remove Power Tagging (d8) and replace it with roll with advantage. For earning airwave tokens, you can invoke a flaw to earn a token but ignore the (d4) change and make it roll with disadvantage instead.

Wednesday, December 19, 2018

The Moxie System

Moxie System

Character Generation

Name/Species/Description: Make it up

Belief or Goal: Your character's reason for doing stuff.

Each character has four Attributes — numbers that describe his or her basic abilities. These are Muscle, Moves, Wits, and Moxie. Muscle is simply how strong a character is. Moves includes speed and coordination. Wits is just what it sounds like; intelligence, knowledge, that sort of thing. Moxie is how "pushy" your character is. A character with lots of Moxie has a lot of nerve.

Assign the scores -1, 0, +1, +2 to your four attributes.

Hits: Roll 1d6 and add 6 to determine how many Hits you can take before you Fall Down.

Universal Damage Die: 1d6
___________
Actions

roll 2d6, add modifier
Advantage: roll 3, drop the lowest.
Disadvantage: roll 3, drop the highest.

2-6 Oh No!
7-9 Partial Success/Failure
10 + Success
13+ Critical Success

(With DNA stolen from Steve Jackson Games' TOON)

Roll + Tags

Inspired by City of Myst and Vagabonds of Dyfed

Fate Accelerated Hybrid

Powered by The Apocalypse

The PBTA mechanic is usually to roll two six-sided dice and add a modifier (from a stat, skill, or trait) and consult the chart.

Some games use Roll with Advantage (roll three dice and ignore the lowest) and Roll with Disadvantage (roll three dice and ignore the highest) instead of a modifier.

6 - below, failure or setback
7-9 partial success, success with complication, or similar
10-12 success

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