Saturday, September 27, 2025
The Enigma Protocol Chapter One
The Enigma Protocol
Thursday, February 7, 2019
Spy-Fi and the Swinging Sixties
Monday, January 21, 2019
On The Air Solo house rules
When considering using it for solo play, the Intention System seems unnecessarily fiddly with its "how many dice do I roll and what do I keep" ("a trait of 1 means roll 3 dice and keep the 2 highest, a trait of 2 means roll 4 dice and keep the highest 2, etc.").
The "tag a descriptor to bump a die up to a d8" and "tag a flaw to bump a die down to a d4" feels too involved on top of that.
At its core it's just the 2d6 pbta results mechanic, so let's remove the extra steps and ignore the multiple die types/tagging traits. Simplify it to trait value plus 2d6 roll and ignore everything else.
Keep the three kinds of edges, but for "Forte" simply roll with advantage. (Roll 3 dice and keep the 2 highest.)
For spending airwave tokens, remove Power Tagging (d8) and replace it with roll with advantage. For earning airwave tokens, you can invoke a flaw to earn a token but ignore the (d4) change and make it roll with disadvantage instead.
Sunday, January 13, 2019
Friday, January 11, 2019
Naming Characters
[Meta] Picking Names for your Characters
“Aragorn, son of Arathorn” has a certain ring to it. As does “Danaerys Stormborn”, or “Elric of Melnibone”. Not so much, “Bob the Fighter”.
It’s important to pick something that’s not going to completely undermine the seriousness (or playfulness) of the setting, and that’s something you need to discuss with your other players, including the GM, at your ‘session zero’. If it’s a real-world modern game where you have Barbaras and Stephens, a “Cato Sicarius” will be the out-of-place option. Or if you’re playing MLP: Friendship is Magic, “Malus Darkblade” might seem a little out of character.
But as tempting as it may be, don’t just pick a completely dull name if you can’t think of anything, unless your character’s whole schtick is just being an ordinary ‘straight man’ to contrast the weirdness of the setting.
Resources you can use to help you:
• Read. Honestly, read anything you can. Spot names wherever you are and whatever you’re reading (customer names are good if you’re noticing them at work, but don’t breach anyone’s privacy- mix things up). If you can find somewhere that has a bunch of names from a culture different to your own, that’s A-grade stuff, which can give you some really interesting names.
• Get a baby name book in any second-hand shop (and freak out your parents slightly). They’ll often have names with different cultural influences, which can give you some fantastic stuff to work with.
• Failing that, a lot of names from fantasy sources are based on real names, with some letters or sounds changed.
“Aaron” can become “Aeron”, “Arron”, or “Ayren” just by substituting some different sounds into it.
“Stayvon” from “Stephen”, “Bobara” from “Barbara”... maybe that’s not the best example.
The point being, we have such amazing resources available to us, there’s really no excuse for a name that spoils other players’ immersion.
(Art by Andrey Shishkin, a Russian artist, with some captioning added)
-vanDorne
Thursday, January 3, 2019
Tuesday, January 1, 2019
Saturday, December 29, 2018
Thursday, December 27, 2018
Saturday, December 22, 2018
From the Idea Mines
Thursday, December 20, 2018
"Dungeonpunk"
Pure dungeon crawling, without any greater metaphor or metaplot, in the largely unexplored land of Greymoor at the very frontier of the known world.
Dungeons are either apocalypse-derived ruins of ancient kingdoms, or semiliving intrusions from the nightmare realms. (13 the Age, the Nightmares Below.) Or both.
Wednesday, December 19, 2018
The Moxie System
Moxie System
Character Generation
Name/Species/Description: Make it up
Belief or Goal: Your character's reason for doing stuff.
Each character has four Attributes — numbers that describe his or her basic abilities. These are Muscle, Moves, Wits, and Moxie. Muscle is simply how strong a character is. Moves includes speed and coordination. Wits is just what it sounds like; intelligence, knowledge, that sort of thing. Moxie is how "pushy" your character is. A character with lots of Moxie has a lot of nerve.
Assign the scores -1, 0, +1, +2 to your four attributes.
Hits: Roll 1d6 and add 6 to determine how many Hits you can take before you Fall Down.
Universal Damage Die: 1d6
___________
Actions
roll 2d6, add modifier
Advantage: roll 3, drop the lowest.
Disadvantage: roll 3, drop the highest.
2-6 Oh No!
7-9 Partial Success/Failure
10 + Success
13+ Critical Success
(With DNA stolen from Steve Jackson Games' TOON)
Nembeth: Prologue
In the seaport city of Nembeth, in the maze of alleys and crumbling brick just east of the docks known as Lowtown, a girl with red hair cut close and ghost-blue eyes carries a sharpened blade and a quickened spell at the ready. One must always be ready to survive in a city of thieves.
The Secret Origin of the Psychotronic Earth
Stop me if you've heard this one before.
1965—the Year of the Thunderkiss. Some fat-fingered bureaucrat pressed the shiny red button and set off Armageddon. However, instead of resulting in a grim, gritty wasteland where humanity struggles to survive, the atomic fallout instead warped the fabric of reality itself...
’45 was the year everything changed, the year what seemed like an inevitable defeat for Hitler’s armies became something altogether different and more terrifying. The year the world shattered under the glow of hundreds of atom bombs that swept away everything that
stood before.
Civilisation teetered on the brink of collapse across the world as the superweapons of all sides collided and science thrashed about in frenzy, casting off strange new technologies and weapons on all sides until, finally, the war petered out...
In the fall of 2012, scientists at the Large Hadron Collider in Geneva, Switzerland, embarked on a new series of high-energy experiments. No one knows exactly what they were attempting to do, but a little after 3 P.M. on a Thursday afternoon came the Big Mistake. Something unexpected happened, and in the blink of an eye, many possible universes all condensed into a single reality...
Time and space being relative, of course, these three Events (and others just as catastrophic) resonated across the multiverse, interacting to create the setting known as the Psychotronic Earth, continuity and copyrights be damned.
Or, there are five or six similar rpg settings and I just decided to put them all in the cosmic blender and hit "puree."
Source Code
http://tinysolitarysoldiers.blogspot.com/2012/04/solo-rpg.html
This is an excellent introduction to Solo gaming
Behind the 8 Ball
Wikipedia says:
"The Magic 8-Ball is a hollow plastic sphere resembling an oversized, black-and-white 8-ball. Inside, a cylindrical reservoir contains a white, plastic icosahedron floating in alcohol dyed dark blue. Each of the die's 20 faces has an affirmative, negative, or non-committal statement printed in raised letters. These messages are read through a window on the ball's bottom."
That's right, folks, the ever famous kid's oracle is secretly the gamer's ubiquitous d20. So grab one and consult the forces of the beyond the next time you sit down to game.
1 It is certain.
2 It is decidedly so.
3 Without a doubt.
4 Yes - definitely.
5 You may rely on it.
6 As I see it, yes.
7 Most likely.
8 Outlook good.
9 Yes.
10 Signs point to yes.
11 Reply hazy, try again.
12 Ask again later.
13 Better not tell you now.
14 Cannot predict now.
15 Concentrate and ask again.
16 Don't count on it.
17 My reply is no.
18 My sources say no.
19 Outlook not so good.
20 Very doubtful.
The Enigma Protocol Chapter One
The Enigma Protocol Chapter One In which our heroine infodumps the premise. Stop me if you've read this one before... There is a...
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https://vintagerpg.tumblr.com/post/171614444637/another-lovely-collaborative-narrative-game-in-a
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https://www.youtube.com/playlist?list=PLzfk_eUaWfXrB1p7zOGNtQUB2CVkPXOGh
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The Enigma Protocol Chapter One In which our heroine infodumps the premise. Stop me if you've read this one before... There is a...